That Level Again 3 Walkthrough – Introduction
Welcome back to the maddeningly brilliant world of brain-bending rooms and deceptive puzzles — it’s time for the That Level Again 3 Walkthrough. If you thought the other games played with your expectations, prepare yourself: That Level Again 3 takes it even further. This isn’t just a game — it’s a test of wit, creativity, and your willingness to question reality itself.
In this That Level Again 3 Walkthrough, we’ll guide you through each level, step by step, without spoiling the charm and thrill of discovering the unexpected. The game maintains its signature one-room format, but with each level offering fresh mechanics and unique challenges that will push you to your mental limits. Whether you're a returning player or diving in for the first time, the That Level Again 3 Walkthrough is your ultimate companion for surviving the mind games ahead.

What makes this game special is how it plays with logic. Nothing is what it seems. Sometimes the solution is painfully obvious, other times, you’ll want to throw your phone across the room. That’s where this That Level Again 3 Walkthrough steps in — to calm your frustration and fuel your progress.
We’ve written this That Level Again 3 Walkthrough for players who value clever design, playful mechanics, and the thrill of cracking each cryptic stage. From upside-down physics to invisible paths and even emotional storytelling, That Level Again 3 is more than just a puzzle — it's an experience. And the That Level Again 3 Walkthrough is here to make sure you don’t miss a beat.
So whether you're stuck on Level 1 or facing the haunting later stages, bookmark this That Level Again 3 Walkthrough. Come back to it, rely on it, and let it guide you through the chaos.
Let’s open the door and step into the unpredictable — this is the That Level Again 3 Walkthrough you’ve been waiting for.
Ready? Let’s begin the journey with your trusted That Level Again 3 Walkthrough.
Play That Level Again 3 Android
Walkthrough: All Story Levels in That Level Again 3
Let’s Start The Game
This isn’t a regular main menu. To begin, simply tap the word “START” on the screen. No buttons, no gimmicks — the game begins when you initiate it directly. An immediate reminder that this game plays differently.
Good, But We Need to Change the Background
The room feels flat — and intentionally so. The solution? Slide your finger from right to left across the background. It’s not just cosmetic — the swipe updates the environment and triggers the next phase.
One More Button Left
You’re missing an arrow button to proceed. Try pausing the game, then resuming it. This simple act — pause and resume — makes the right-arrow appear, letting you continue.
Here’s the Key
A standard puzzle format now: the key is on the right, but the door is on the left. Just grab the key and walk back. The twist is in the room’s layout, not the mechanics.
It’s All in Your Hands
Some objects in the background are not just visuals. Slide the block in the top-left corner — this causes the key from the previous room to fall down. Backtrack, grab it, and move on.
How Do You Press It?
There’s a platform and a button that you can’t quite reach with your character alone. Instead, slide the key onto the button using your finger while standing nearby. The interaction isn't about jumping — it's about directing.
Too Dark, Can You Make It Brighter?
This puzzle breaks the wall again — this time literally. Go into your phone’s settings and increase screen brightness manually (auto-brightness must be off). The room lights up, revealing the solution.
Take This Super Key!!!
A ridiculously oversized key appears. You can’t carry it normally — instead, drag the key with your finger to the door. It’s silly, satisfying, and essential.
Let’s See How You’ll Handle This
You’ll need a creative boost here: place the key near the right wall, then climb your character onto it, and finally lift both character and key with your finger. It’s a balancing act that uses touch mechanics to their full.
Throw It Away
Here’s where physics meets cleverness. Stand in the center, then toss the key to the left. It teleports to the right side, directly onto a hidden button. A satisfying misdirection.
The Door Is Not Open
The door reads: “The door is NOT open.” Don’t believe it. Hold your finger on the word “NOT” — and the sentence changes, unlocking the way forward.
You Shall Not Pass!
Instead of using the key on the door, push the character forward with it. The key becomes a battering ram, solving the level through motion rather than unlocking.
You Won’t Break Through
You’re blocked by a spiked ball. Tilt your phone side to side — this swings the ball into the wall, breaking the obstacle and letting you walk forward.
A Little Bit Further
Look up — there’s a crack in the top right wall. Hit it with the key. Then slide the key through the hole, letting it land on a second button below. Two buttons, one open door.
Double Jump
Instead of a normal jump, tap the jump button with two fingers at the same time. This activates a double jump, allowing you to reach the upper ledge.
Get Warm
The character is cold. The room is still. To help, rub the character with your finger. This warms them up and unlocks the next interaction.
Hide the Game
There’s fire and a smoke detector on the ceiling’s left side. Slide the fire into the detector, triggering an alarm that leads to escape. Hiding the fire causes panic — and reveals the door.
Now Think for Yourself
Start by sliding the flower pot right. Stand on it. Then slide the sun twice to the right. A tree grows. Use it to jump up to the right. Walk slightly off screen, grab the key, and return. Darken the scene by sliding the sun left again, then enter the house while it’s dim.
RIP 2016
There’s a hint of time manipulation. Go to your phone settings and set the year one year back (from 2017 to 2016). Return to the game. A hidden door unlocks. Nostalgia pays off.
I’ve Always Been Alone, But Then I Met Her
The girl can press the button. Move her to the button, then place the boy under the door to hold it open. Teamwork begins now.
We’ve Become a Very Good Team
Now it gets complex. Have the girl jump onto the boy’s head to reach the button. Then, push two spikes onto the button using the girl. Finish by jumping both characters down to the next area.
I Was Ready to Do Everything for Her
This one’s emotional. Kill the boy in the middle of the spike pit. Then, jump onto his corpse with both characters to cross. Sacrifice leads the way.
I Share Everything with Her
Take the key, then return to the main menu. Tap the "SHARE" button. This selfless act advances the game. A poetic metaphor for love, in puzzle form.
Words Were Helping to Become Closer
The screen is full of floating words. Move them with your finger to form a bridge. Walk across. Sometimes communication really does bring people together.
There’s Always a Way to Her
Climb the platform on the left, then jump across. No tricks, just trust and timing. It’s all about finding that leap of faith.
We Supplemented Each Other
Place the girl on the boy’s head, walk right. Jump to grab the key. Then, kill the boy in the spikes, and use his body to help the girl reach the door. Tragic, but functional.
Did I Betray Her?
There’s only one thing to do: walk into the spikes. The game rewinds to the previous level, hinting at guilt and consequence. Emotional storytelling wrapped in mechanics.
Now I’m Making My Way Alone
Tap the screen to create blocks. Stack them. Climb. Solve. You’re on your own now — no girl, no helper, just your touch and timing.
I’ve Changed My Point of View
Tilt your phone. The level tilts too. Navigate with orientation, not steps. It’s a new perspective — literally.
I Don’t Want to Do Anything
Don’t move. Don’t press anything. Just wait. The spikes eventually vanish on their own. Sometimes doing nothing is the hardest part.
I’m Doing All I Can! But I Stay Still
You’ll see three buttons. You need to press all three at once. Use multiple fingers or hands — or a creative touchscreen trick — to open the door.
I Destroyed Everything That Was Moving Me
Press all three buttons repeatedly until they break. Literally. When all buttons are destroyed, the level lets you through.
Let Other Forces Control Me. I’ll Remember It.
Here, again, it’s about tilting. Tilt your device left and right to move and complete the puzzle. The environment responds to gravity.
I’ve Been Describing the Solution
Pay attention to the in-game text description. It says:
LEFT → LEFT → RIGHT → RIGHT → JUMP → JUMP
Enter this sequence to solve the level.
Walkthrough: Final Levels & Endings in That Level Again 3
Level 1 – Hello
This is your introduction to the emotional core of the game. Simply walk toward the girl. There's no puzzle, no jump, no trick — just presence. The game begins with connection.
Level 2 – The Obstacle
A simple gap appears. Jump over it. Basic platforming returns. It’s a test of timing, but nothing you haven’t seen before. The challenge lies in what follows, not this first leap.
Level 3 – Believe in Yourself
Another gap — but this one looks impossible. Here’s the twist: there’s an invisible platform starting in the middle of the gap. Trust the unknown. Jump as if there’s something there — because there is.
Level 4 – IQ Test
You’re greeted with bold text: “IQ”. But it’s more than just decoration. The answer? Tap the letter “I” — not the usual interaction, but a clever fourth-wall poke. It’s not about knowledge — it’s about perception.
Level 5 – Find All the Flowers
Look closely — flowers are scattered around. Tap every flower in the level, but don’t forget the one hiding in the Main Menu. Only after all blooms have been acknowledged does the level allow you to proceed. It’s part collection, part memory game.
Level 6 – The Box
The boy and girl are separated by a barrier — and a box. No buttons here. Tilt your phone left and right, letting gravity guide the couple together. Physics replaces puzzle logic, and your hands become the mechanic.
Level 7 – IQ Test 2
Geometry is the key here. You have a square, a circle, and a triangle — use them as building blocks. Stack or place them across the gap to form a bridge. With the right shape in the right spot, you walk across.
Level 8 – Another Way
The layout screams “go right.” But that’s not the answer. Instead, walk left — the exact opposite direction. It's a simple reversal of expectations, and it rewards you with progress. Sometimes, the solution is behind you.
Level 9 – END (I Won’t Let Her Vanish)
This is the emotional climax. You must stand near the girl and then press the pause button.
A light is needed — tap the area where the hints button normally sits to reveal it.
Now, drag the pause button next to the play button. Hold it. The moving platforms freeze.
You walk forward carefully. On the right side, you’ll see a grid — tap the middle square to unlock the door.
Walk through.
Congratulations — you’ve completed That Level Again 3 with the True Ending. You didn’t let her vanish.
Level 10 – SAD END (Optional)
This level only appears for those who donated. It’s a bonus — and a haunting one.
Unlike the previous ending, this one doesn’t reward perseverance or cleverness — it delivers a melancholy reflection.
The story closes differently — quietly, sadly, beautifully.
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Check out the full gameplay solutions for each stage below:
Conclusion – One Room, One Story, Endless Emotion
That Level Again 3 isn't just another quirky puzzle game — it’s an emotional journey dressed in minimalism. Behind every sliding block, invisible platform, or bizarre button press lies a deeper narrative about love, sacrifice, and self-discovery. With this That Level Again 3 Walkthrough, you’ve not only navigated some of the most creatively deceptive puzzles on mobile — you’ve also walked through a story that grows increasingly human with every tap.
From dragging oversized keys to literally sacrificing your character for love, every level forces you to think outside the box — and sometimes outside the game itself. It plays with your phone's hardware, your expectations, and your patience. But in return, it gives you a satisfying, bittersweet story unlike anything else on the app store.
So whether you finished with the “I won’t let her vanish” ending or unlocked the hidden Sad End, just remember — That Level Again 3 is more than just a game. It’s a reminder that sometimes, the smallest spaces hide the biggest emotions.
And if you enjoyed this adventure, guess what? The story doesn't end here...