That Level Again 2 Walkthrough Introduction
Welcome back, traveler. You thought the madness was over with That Level Again 1? Think again. The room is still the same. The rules? Well, those are being rewritten every step of the way. From slicing ropes with your finger to pretending you’re the key yourself, That Level Again 2 throws logic out the window—and you’ll love it.
Here’s the complete that level again 2 walkthrough from Level 1 to 64.

If you’ve ever felt the thrill of solving a puzzle that flips logic on its head, then That Level Again 2 Walkthrough is your perfect companion. A direct sequel to the mind-bending original, this game wastes no time plunging players back into its iconic minimalist room, once again daring you to challenge your expectations. But don’t let the familiar surroundings fool you—this time, the twists come faster, the logic gets trickier, and the game doesn’t just break the fourth wall—it walks through it.
What begins as another day in the same square room soon transforms into a full-blown psychological experiment in gaming design. That Level Again 2 Walkthrough goes beyond platforming; it blends visual riddles, real-world phone interactions, and sly storytelling into one unforgettable experience. Whether you’re stuck on a spike-filled trap, a sound-based riddle, or a level that expects you to unplug your phone to win—yes, really—this guide will help you think through, not just power through, every challenge.
You’re not just here to beat the game. You’re here to understand how it thinks. And with this That Level Again 2 Walkthrough, you’ll be equipped with all the clever tips, hidden tricks, and exact solutions you need to unravel the madness—while still enjoying every “Aha!” moment along the way.
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What Makes That Level Again 2 So Different?
The original game hooked players with its concept of solving “the same level” repeatedly—but with different solutions each time. Now, the That Level Again 2 Walkthrough takes the lead and ventures into more complex areas. While the room structure remains visually identical, the puzzles have evolved dramatically. You’ll face new controls, new physics, new UI challenges, and—perhaps most surprisingly—a greater emotional depth.

What sets That Level Again 2 Walkthrough apart is its meta nature. This game doesn’t just test your reaction time; it tests your reasoning, your patience, and your ability to see outside the screen. It’s a rare game where the correct move might be:
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Shaking your phone
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Tapping the pause button
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Writing words using an on-screen keyboard
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Turning off your device’s sound or changing language
You’ll encounter challenges where hardware becomes the hero—and this guide will highlight all those unconventional mechanics that traditional walkthroughs miss.
Gameplay Mechanics in That Level Again 2 Walkthrough
Let’s talk nuts and bolts. The basic gameplay remains charmingly minimal: left, right, jump, and interact. But That Level Again 2 Walkthrough introduces new wrinkles that elevate the formula into something smarter and weirder:
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New Character Interactions: Some levels feature a second character. The way you control them—or influence them—often draws from your own past actions.
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Expanded Use of Device Features: You’ll be asked to plug in your charger, rotate your device, even change system settings to progress.
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Multi-Room Levels: Unlike the original, many puzzles now include a second room, doubling the misdirection and depth.
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Clever UI Puzzles: Buttons that aren't buttons. Menus that become puzzles. It all fits into the unique DNA of That Level Again 2 Walkthrough.
This isn't just platforming with puzzles—it’s puzzle design as performance art.
A Story Hiding in the Shadows
While the first installment hinted at something more personal beneath its black-and-white madness, That Level Again 2 Walkthrough brings narrative to the forefront. There’s a relationship, a conflict, and possibly a loss waiting between the spikes and puzzles. You’re no longer just escaping the room—you’re chasing understanding.
With every level, new emotional layers subtly unfold, leading to one of the most unexpected endings in mobile puzzle gaming. And yes, we’ll help you reach it—but only after you’ve tried your best to figure it out yourself.
Why You Need a Smart That Level Again 2 Walkthrough
Let’s be clear: That Level Again 2 Walkthrough is not a game that demands brute force. It rewards experimentation and outside-the-box thinking. However, some of its puzzles are so cleverly disguised—or so playfully cruel—that it’s completely normal to get stuck. That’s where a thoughtful, non-spoiler-heavy guide comes in.
This walkthrough provides:
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Subtle hints when you need a nudge
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Full solutions when you're truly stumped
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Explanations for “why” a solution works—not just “what” to do
By reading this That Level Again 2 Walkthrough, you’ll avoid unnecessary frustration while still keeping the magic and surprise of discovery intact.
That Level Again 2 Walkthrough: What to Expect
Throughout the rest of this guide, you'll get a level-by-level walkthrough based on official game hints, visual patterns, and hardware tricks. But it won’t read like a sterile instruction list. Instead, you’ll get insights, commentary, and just the right amount of humor to make each level feel like a clever conversation between you and the game’s mischievous designer.
Here’s how we’ll guide you:
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Levels will be grouped for easier browsing
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Special attention will be given to device-specific puzzles
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Each level title will be explained in context
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When possible, alternative methods and easter eggs will be shared
No fluff. No filler. Just the most comprehensive That Level Again 2 Walkthrough you’ll find.
Full That Level Again 2 Walkthrough — Level-by-Level Solutions
You’re now ready to dive into the actual puzzle rooms. Get your brain fired up, keep your device handy, and prepare for clever tricks that break every rule you’ve ever learned about puzzle games. This is where That Level Again 2 Walkthrough becomes your most valuable sidekick.
Level 1 – Plain and Simple
The door is locked. The key is right there. Pick it up. Walk through. Life is good—for now.
Level 2 – Where Did I Leave It?
No key? Panic? Nope. Just enter the second room through the wooden door. It’s chilling there.
Level 3 – Moon
You’re floating like Neil Armstrong. Low gravity means long jumps—and longer regrets if you land on spikes.
Level 4 – Can’t Take It
You grab the key. Or... try to. It's stuck. Push it instead. Roll it like a lost shopping cart into the door.
Level 5 – Is it in the Second Room Again?
Second room again. A message reads: “You need a ninja.” Use your finger to slice the rope holding the key. Stealth level: unlocked.
Level 6 – Use Your Finger
No grabbing, no pushing. Just drag the key with your finger like you're solving a toddler’s puzzle.
Level 7 – Emergency Exit
Desperate times. Tap that fragile-looking window over and over until it shatters. Smash your way out.
Level 8 – New Look
Spikes have moved in. Visit the second room, jump those spikes with flair, grab the key, strut to the door.
Level 9 – No Jumps
Jump button? Useless. Just walk. Slowly. Take a long pause before finishing—trust me, it helps in the next level.
Level 10 – Release the Guest
Remember that stroll in Level 9? Your clone does too. He mimics you. Beat him to the door, or go back and walk slower in Level 9.
Level 11 – Is it There Again?
A sleeping wolf. Any sound? You're done. Pause the game. Turn off sound effects. Tiptoe to the key like a whisper.
Level 12 – Rearrangement
Rooms are deceiving. In the second room, move the door itself with your finger. Slide it all the way to the right. Now walk through it.
Level 13 – Be Generous
Go to the main menu. Hit the "Donate" button. Surprise: charity opens doors.
Level 14 – Don’t Be Afraid
Spikes fall like death rain. But the center? Perfectly safe. Stand still. Embrace the eye of the storm.
Level 15 – Try it 3 Times
Restart. Then restart again. And one more time. On your third try, the puzzle lets you pass.
Level 16 – New Control
Your thumbs go on strike. Tilt your phone—left, right, like a sleepy GPS—to control movement.
Level 17 – WASD
Tap the keyboard icon. Time to play PC-style. WASD your way out like a true gamer.
Level 18 – How Do You Open It?
Push the ice cube down. Climb high. Leap onto it. Use your frosty friend to open the way.
Level 19 – What Do You Need?
Tap the keyboard and type: KEY. Just like that, magic happens. Key appears. Puzzle solved.
Level 20 – Think Before You Act
Don’t touch anything. Really. The door is already open. Just walk out like a legend.
Level 21 – Don’t Trust Your Eyes
Second room lies to you. Run into the wall on the right. The invisible passage appears.
Level 22 – ABC
Keyboard time. Type the alphabet: A to Z. Door opens to honor your kindergarten skills.
Level 23 – The Creator
Stack the cubes into a staircase. Become your own architect of escape.
Level 24 – The Club
Lasers everywhere. Timing is key. Dodge the lights, grab the key, and hide in the second room when needed.
Level 25 – The End
Looks like the end. But it’s not. Just walk right. Existentialism wins again.
Level 26 – That’s Not a Bug
Jump for the key. Pause mid-air. Let lasers switch. Unpause when it's safe. Exploit the physics like a true dev.
Level 27 – Chinese Letters
Confused by characters? Head to the options. Switch language back to English. Problem solved.
Level 28 – The Weird Door
To live, you must die. Jump into spikes so your body lands near the door. Use your corpse to escape.
Level 29 – The Fall
A narrow path with spikes. Patience, precision, and prayers are your only allies.
Level 30 – Licence Agreement
The legal fine print tells you: Tap the door twice. Do it right after restart. Door obeys the law.
Level 31 – Need More Energy
Nothing works? Try charging your phone. Literally. Plug it in. The game senses power.
Level 32 – Make Me Do It
He runs opposite your finger. Trick him. Lead him with fake gestures like a puppet master.
Level 33 – Nothing Lasts Forever
Slide the key platform 3 times. It breaks. Key falls like a rebellious teenager.
Level 34 – Follow the Volume
Volume buttons move you. Yes. Those physical ones. Tap to walk. Surreal and oddly satisfying.
Level 35 – One More Key
Back to the main menu. Take the hidden key. Smash the glass. Return triumphantly.
Level 36 – Have You Ever Played Mario?
Hints say: Down, Up, Up. Walk under the first platform. Jump on the next two. Mario would be proud.
Level 37 – Zoom In
Key hides in the top-right. Pinch to zoom in. Find it. Steal it.
Level 38 – Let’s Make It a Little Harder
Tilt the phone. But now, everything’s reversed. Opposites day in motion.
Level 39 – Upside Down
Flip your phone. Gravity changes. Like a magnet switch. Use it to escape.
Level 40 – The Password
Type: PASSWORD. Yep. It’s that literal.
Level 41 – You’re a Ninja
You’re invisible. It’s hard. Jump in faith. Time your movements blindly. Victory is earned.
Level 42 – The Answer to the Ultimate Question
Level 42. Type: 42. Douglas Adams would be proud.
Level 43 – Megazoom
Zoom out. See everything. Realize how tiny you are. Then escape.
Level 44 – The Weird Room
Second room shows the truth. First room is a lie. Trust nothing but your instincts.
Level 45 – Earthquake
Shake your phone. Yes, shake it. The world responds.
Level 46 – Page 1
Instructions are written. Follow them. For once, do as told.
Level 47 – Free Cheese
Dodge the rolling cheese of doom. When it stops, follow its trail. Exit through the cheese hole.
Level 48 – The Nightmare
Spooky patterns on the door. Wait for a gap. Jump through. Escape the glitch.
Level 49 – The Mud
Smudge on your screen? Nope. It’s in-game mud. Wipe it off with your finger.
Level 50 – Zoom 2
Camera's a mess. Tilt your phone to adjust view. Navigate with sight.
Level 51 – The New Look 2
In the second room, move with arrows. Jump your way out. New style, new swagger.
Level 52 – The New Control
Slide your finger in the direction you want to move. It's smooth, responsive, and... surprisingly fun.
Level 53 – The Help of the Dead
Kill yourself. Then use your body as a trampoline. Morbid, but effective.
Level 54 – To the Left
Press the “LEFT” button. Do nothing else. No questions. Just obedience.
Level 55 – The Box
It’s basic. But satisfying. Push. Grab. Open. Walk.
Level 56 – Do Not Believe It
A sign says wait. Don’t. Grab the key. Escape. Rule-breaking wins.
Level 57 – Do Not Hurry
Walk slow. Real slow. Rushing kills. Sloths survive.
Level 58 – The Wrong Door
Two doors. Key goes in the left one. Fool me once...
Level 59 – Role Reversal
You are the key. Push the character to the door. Philosophy intensifies.
Level 60 – Key’s Here
See the word “here”? Jump into it. That’s your real key.
Level 61 – New Abilities
Second room unlocks double-jump. Fly high. Reach new heights.
Level 62 – Cannot Stop
You’re always moving. Embrace it. Keep going. No brakes allowed.
Level 63 – Knock on the Door
No key. Just knock. Left door answers your call.
Level 64 – Double Jump to Reach Your Girl…
You’ve made it. She waits. Use your new jump skill. Leap to love. Game over.
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Check out the full gameplay solutions for each stage below:
Conclusion – You've Escaped… For Now
And just like that, you’ve done it. You’ve battled through gravity-defying jumps, invisible bodies, talking walls, upside-down physics, and even weaponized cheese. You’ve tilted your phone, typed passwords, plugged in chargers, and outwitted a game that constantly bends its own rules.
That Level Again 2 isn't just a puzzle game—it's a psychological playground, a beautifully frustrating sandbox where logic goes to take a nap and creativity is your only survival tool.
If you've made it to Level 64, take a moment to appreciate what you've overcome. Few games dare to toy with players as brazenly, and fewer still do it with such charm, wit, and innovation. From slicing ropes with your finger to guiding your own dead body like a stepping stone, every level in this sequel was a test—not of your reflexes, but of your willingness to think differently.
So, what now? You could bask in your victory. Or… you could gear up for That Level Again 3.
Because if this game has taught us anything, it’s this:
The room is never really empty. The next puzzle is always just one locked door away.