100 Doors Escape from Prison – Walkthrough
Welcome to the ultimate 100 Doors Escape from Prison walkthrough, your go-to guide for exploring the mystery behind this thrilling puzzle game. In this gripping escape game, you’ll help the curious journalist Beren break free from hidden prison cells, using logic, observation, and a sharp eye for hidden objects. Each level is a new cell escape challenge that demands you to solve puzzles, find useful items, and uncover the secret code needed to unlock each prison door.

Along the way, Beren will encounter mind-bending logic puzzles, hidden mechanisms, and brain-teasing escape room challenges that will truly test your wit. Every action you take, whether it's gathering keys, deciphering messages, or overcoming challenging obstacles, brings you one step closer to freedom. But don’t worry—if you get stuck, you can use hints, follow this escape walkthrough, and apply the best room escape strategy to keep progressing.
With over 100 cleverly designed levels, you'll need to think outside the box, collect and use items wisely, and make the most of every in-game clue to help Beren find her way out.
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What is 100 Doors Escape from Prison?
At first glance, 100 Doors Escape from Prison might seem like just another mobile escape room game—but don’t be fooled. This cleverly designed adventure game, developed by Peaksel Games, offers more than meets the eye. It's an immersive puzzle experience where your mission is to break out of prison through 100 intricately crafted doors, each with its own riddle, obstacle, or mechanical lock.
This game blends logic, problem-solving, and lateral thinking into a thrilling storyline. You’re cast as a prisoner trying to outsmart the system, with each level representing a new room or cell to escape from. Whether you're a casual gamer or a seasoned puzzle enthusiast, this game delivers layers of challenge wrapped in minimalist yet engaging visuals.

The game’s growing popularity lies in its balance between challenging gameplay and accessibility. You don’t need to be a codebreaker or engineer—just a curious mind, attention to detail, and the willingness to think outside the bars.
Overview of Gameplay Mechanics in 100 Doors Escape from Prison
Understanding how 100 Doors Escape from Prison works is key to mastering it. The gameplay combines point-and-click adventure mechanics with puzzle-solving elements. Each door acts as a mini-level requiring unique interaction. Some puzzles involve logic, others memory, and many rely on observation and pattern recognition.
Here are the core mechanics that define the experience:
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Tap and Interact: Players tap on the screen to interact with objects, examine clues, or manipulate puzzles.
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Collect and Use Items: You’ll find items hidden in each room. These objects can be used to unlock doors, solve riddles, or trigger hidden mechanisms.
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Clues and Codes: Many puzzles require deciphering codes or solving riddles based on environmental clues—sometimes so subtle you’ll need to squint to spot them.
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Progression System: The game doesn't allow you to skip levels, so progression is entirely skill-based. Every door must be solved in sequence.
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Hint System: Stuck? The built-in hint button provides gentle nudges rather than straight answers, maintaining the integrity of the challenge.
The user interface is minimalistic, allowing full focus on the puzzles. There's no complicated inventory system, and navigation is intuitive, which adds to the charm and accessibility of the game.
Getting Started with 100 Doors Escape from Prison
For beginners diving into 100 Doors Escape from Prison, the first few levels serve as a gentle introduction. Here’s how to get started the smart way:
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Download and Install: The game is available on both Android and iOS platforms. It’s free-to-play with optional in-game purchases for hints or ad removal.
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Initial Setup: Once installed, the game drops you directly into the action—no lengthy cutscenes or tutorials. It’s up to you to figure things out.
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Observe Everything: The first levels may seem easy, but they train your eye to notice subtle details—like hidden buttons, suspicious objects, or patterns on the wall.
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Use Headphones (Optional): Audio cues can occasionally be helpful. A faint click or metallic sound might signal a change in the environment.
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Start with a Clear Mind: This isn’t a game you rush through. Take your time, observe carefully, and enjoy the mental workout.
The beauty of the game lies in its pick-up-and-play simplicity. You can jump in during a coffee break or lose hours trying to figure out just one stubborn level.
Understanding the In-Game Interface of 100 Doors Escape from Prison
The interface in 100 Doors Escape from Prison is deliberately uncluttered to keep you focused on solving puzzles rather than learning controls. Here's what you'll typically see on your screen:
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Main Room View: This is your primary puzzle area. It displays the door you need to open and the surrounding environment.
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Tap Zones: Objects that can be interacted with will react when tapped—sometimes subtly. Look for visual or audio feedback.
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Inventory Panel: Found at the bottom or side (depending on your device), this holds items you've collected. Simply drag or tap an item to use it.
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Hint Button: Usually located in a corner, this button costs in-game currency but can give you direction if you're truly stuck.
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Reset or Menu Button: Useful if you want to restart a puzzle from scratch or return to the main menu.
What’s impressive is how each room utilizes the same interface but introduces entirely different puzzle mechanics. You might be decoding a number sequence in one level and solving a mirror puzzle in the next—all with just a few taps and swipes.
Tips Before You Begin the Puzzle Journey
Starting strong in 100 Doors Escape from Prison means adopting the right mindset and habits. Here are essential tips to kick off your escape adventure:
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Be Patient: Not every puzzle reveals its solution instantly. Some require trial and error, so give yourself room to think creatively.
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Keep Notes (Optional): Especially in later levels, codes and sequences can be intricate. A notepad or screenshot can help track clues.
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Watch for Repetition: The game sometimes revisits mechanics or symbols. If a particular puzzle stumped you earlier, its logic might help with a future one.
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Use Hints Wisely: Don’t waste hints on solvable puzzles. Save them for truly perplexing levels where you're completely stuck.
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Don’t Overthink It: Sometimes the answer is simpler than it seems. Over-complicating the puzzle can lead you away from the obvious solution.
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Adjust Lighting: Some clues are so faint they’re hard to see in dim environments. Play in a well-lit area or turn up your screen brightness.
And finally, enjoy the ride. Every level offers a unique challenge, and the satisfaction of cracking a tough door is unbeatable. It’s not just a game—it’s a test of wits, patience, and persistence.
100 Doors Escape from Prison Walkthrough All Levels
Every escape begins with a single door—and in 100 Doors Escape from Prison, the first 10 levels lay the foundation for everything that follows. Each prison cell is a mini-masterpiece of deception, hidden clues, and unexpected logic. From fishing in toilets to tricking ants with a recorder (yes, really), these early levels will stretch your creativity and sharpen your puzzle-solving instincts.
Level 1 – Behind Bars, But Not for Long
Your prison escape begins in the simplest of cells. At first glance, it seems there's no way out—but not so fast! Slide the towel draped casually over the bed rail. A metallic glint peeks through—it's your ticket out, a key cleverly hidden in plain sight. Grab it, head over to the door, and unlock your first taste of freedom. One down, ninety-nine to go.
Level 2 – Screwdriver Shenanigans
Things escalate quickly in your next cell. A screwdriver conveniently rests on the bed—definitely not standard prison issue. Now look up: on the higher bookshelf, smack in the center of those innocent-looking books is a suspicious panel. Use your screwdriver to pop it open and uncover a torn piece of paper with a code. Enter this code into the safe, retrieve the key, and prepare for your next escape room conquest.
Level 3 – Musical Mayhem with Ants
Who knew that pest control required a musical instrument? Grab the recorder from the table and focus on the ant farm. Place the recorder strategically (you won't see it, but it's working), and suddenly, a target appears. Now, your job is to time your taps just right—wait until the target centers over an ant and click to blow it away. Do this three times, and voila—the key emerges. Who needs exterminators when you have rhythm?
Level 4 – Statue Secrets and Explosive TV
This cell looks deceptively cozy—until you try to turn on the TV. Pick up a statue from the table and examine the books to uncover a paper clue. Use the clue to unlock a lockbox under the bed and claim another statue. Plug in the TV… and boom! The screen shatters, revealing yet another hidden statue (that’s definitely not in the manual). Now take all three and place them on the three-holed stand on the table. Complete the set, and you’ll be rewarded with a key.
Level 5 – Toilet Fishing: A Gross Necessity
Yes, this is as weird as it sounds. First, collect the scissors, string, and that mysterious purple tube near the toilet. Now disassemble the dumbbell to retrieve a sturdy rod. Cut a piece from the purple tube, attach it to the string to make a basket, then fasten it to the rod. You’ve now made the world’s sketchiest fishing pole. Use it to go fishing in the toilet bowl (yep), timing your catch to scoop up a floating yellow key. It might take a few tries, but persistence pays off—and yes, a shower is definitely in order.
Level 6 – Spider Whacking Fun
First, spot the rod on the floor—use it to knock down the flyswatter from the light fixture above. Now, ready your courage and squish that enormous spider sitting on a cup. No mercy—behind that creepy-crawler lies your precious key.
Level 7 – Hook and Zip Escape
This one's all about makeshift ingenuity. Pick up the wooden block and the hook from the toilet rim. Combine them to craft a ghetto fishing tool. Use it on the grate high up on the wall to yank out a zipper pull. Now turn your attention to the jacket hanging nearby. Reattach the zipper, give it a zip—and find the hidden key tucked safely inside.
Level 8 – Duct Tape Engineering
Time for a little DIY construction. Find the saw (under the bed), the duct tape (on the chair), and the hammer head (inside a book on the floor). Use the saw to cut wood from the chair, then attach the wood to the hammer head and seal the deal with tape. Now, examine the vodka poster on the wall—remove it to expose some cracks. Smash them with your homemade hammer to reveal the next key. Cheers!
Level 9 – Mirror, Magnet, and Piranhas
Prison or aquarium? You decide. Grab the rag from the seat and clean the mirror over the sink to reveal the infamous HOS code. Input this into the lockbox above the toilet to earn yourself a magnet. Now, approach the fishbowl—yes, there are piranhas—and carefully lower the magnet to pull out a submerged key. Who needs fingers anyway?
Level 10 – Figurines and Video Games to Freedom
This level is a nostalgic blend of color coordination and retro tech. Collect the green figurine (under the table), red figurine (in the bookcase), and both video game controllers (on the floor and towel rack). Match the figurines with the colored stripes on the boxes to unlock a drawer containing a screwdriver. Use it on a strange electronic device to retrieve two thin components. Spot the barely-visible panel under the window, combine all the electronics, and hit that new creation to release the final key of this set.
Level 11 – Icebreaker Tactics
This room is cold—literally. Your key is frozen inside an ice cube, and it’s going nowhere unless you melt it. First, gather a foil piece from the sofa, a battery from the radio, and wood scraps from the broken shelf above the bed. Tear the paper clue into pieces and pile it under the ice cube. Now for the spark: wrap the foil around the battery to start a fire (science!). The fire melts the ice, and just like that, the key is yours.
Level 12 – Acid Logic
Time to channel your inner chemist. Grab a blue bottle (nitric acid) from under the desk and a pink one (hydrochloric acid) from the windowsill. A chemistry book hints at the solution—mix 1 part nitric with 3 parts hydrochloric in the beaker on the desk. Do it right and the game rewards you with a chime. Collect the potent acid mix, pour it onto the metal panel in the drawer below the bed, and retrieve your key from the corroded remains.
Level 13 – Flags and Jackets
This military-inspired puzzle starts with a handle from the floor. Disassemble it to get a bar, then attach it to the cabinet near the toilet to open it and retrieve a flag. Use the flag to unhook the cabinet latch by the door, then explore the jacket inside for the clue “LIMA.” Under the beret on the table lies a locked box—enter the code “LIMA” and unlock your next key.
Level 14 – DIY Blacksmithing
In this makeshift foundry, pick up duct tape, a file, and scissors. Cut open the fur hat to find a ring, then saw through the window bar to get a key mold. Patch the mini-grill cord with the duct tape, set the mold in place, drop the ring in to melt it, and wait for the green light. Use the file to pry out your homemade key—escape through craftsmanship!
Level 15 – Southeast Secrets
Start with some scavenging: grab duct tape, a screwdriver head, a screwdriver handle, and a fork. Use the fork to dig through some tangled branches and uncover a clue: “southeast.” Combine the screwdriver parts using duct tape, open a hidden floor panel near the toilet, and find the code “9863.” Enter that into the treasure chest and boom—key acquired.
Level 16 – Button Puzzle Brilliance
Collect two colored buttons (blue and red) and note the rug pattern: blue left, yellow top, red right, green bottom. Attach the buttons to the wall panel and press the corresponding arrow directions based on the colors. This unlocks a classic slider puzzle. Slide the light yellow tile into its glowing spot at the top, and voilà—another key earned.
Level 17 – Voodoo Vibes and Cigar Rituals
A surreal scene awaits. Collect a coffin, top hat, sunglasses, and wallet (with a coin). Slide the cardboard to reveal a creepy picture clue. Dress the skull on the voodoo altar with the accessories, light a cigar using the candle, and place it in the skull’s mouth. Pour rum into the nearby glass and drop in your coin—watch it magically multiply! Your prize? A mystical key.
Level 18 – Dangerous Dining
Prison food just got riskier. Shatter a bottle on the floor to get a glass shard, find more shards in the dumplings and under the pillow. Locate a bird icon, slot it into a fancy tin to retrieve a red-and-white piece. Now, visit the broken mirror, install the red piece, and use all three glass shards to restore the reflection—and reveal your next key.
Level 19 – Smoke Signals
MacGyver mode: activated. Collect a silver tool and a leaf. From the globe, extract tobacco. Roll your own cigar, trim it with the tool, and adjust the radio to “121.” Enter this code on the sofa outlets to snag a lighter. Light the cigar and wave it around the door area—oddly enough, that unlocks the next key. Smoke it if you got it?
Level 20 – Plumbing and Power Plays
This room is all about pipes and precision. Pick up two faucet taps and a pipe wrench. Shut off the water by installing the taps, then use the wrench to detach the shower head and extract the bottom half of a key. Now, unscrew the light cover in the lower bunk using the key piece to retrieve the top half. Together they form the whole key—and open the path to the next set of cells.
Level 21 – Hidden Flames and Cellphone Secrets
This dimly lit cell hides more than shadows. Start by grabbing the lighter and letter. Light the candles on the wall and hover the letter over the flames to reveal a hidden code: 91587. Open the safe using this code to get a knife and another letter. Burn that one too—another clue appears.
Now focus on the shoes on the floor. Slice one open with the knife and unlock a cellphone pattern puzzle. Start tracing the pattern from the bottom right corner, matching it with the burned clue. Complete it correctly, and the grate drops, exposing your precious key.
Level 22 – Symbols in the Shadows
Begin by assembling your detective gear. Pick up the magnifying glass handle and lens, then put them together. Scan the top wall near the cell door to uncover hidden symbols glowing faintly.
Match the symbols using the decoder on the table to get the code 25867. Now click the poster beside the cell door to reveal a secret safe. Input the code and claim your well-earned key.
Level 23 – Cowboy Ride and Battery Power
This one’s a wild ride! Press the red button on the radio to get the word “MATE.” Enter this into the box above for a knife. Use it to cut a patch off the seat cushion and reveal batteries.
Place the batteries in the electronic device on the bed and launch the mini-game. Steer the cowboy on his horse using the up and down arrows. Collect all 4 rings, avoid rocks, and complete the run to unlock your next key.
Level 24 – Piggy Bank Puzzle
Begin by gathering a battery, screen, and metal backing. Install them into the electronic device to activate it. Press the buttons until a mini-game appears.
The goal? Guide a piggy bank to collect three coins in just 10 moves. It’s a dance of clever navigation. Use the correct sequence: Right 1, Up 2, Left 1, Right 2, Down 1, Right 2, Up 1, Down 2, Left 1, Right 2. You’ll get the code 1991. Enter it on the locker lock to access the key.
Level 25 – Tamagotchi Tampering
Time to feed your pixelated pet! On the Tamagotchi toy, click the creature to move it left and reveal a cherry. Feed it, and it rewards you with the code 1400.
Use this code on the large box to grab a pair of shoes. Smash the mirror with a shoe, which reveals 4 characters. For the small box, enter the symbols in the order based on their positions: highest, top right, bottom right, bottom center. The key awaits inside.
Level 26 – Reflection & Resistance
Collect all glass shards (around the room) and a pair of pliers. Reassemble the broken mirror, which reveals the code 1892.
Use the pliers to cut wires from a musical instrument, then—somehow—use those wires to saw through the window bars. Input the code into the lock box for a lighter. Now melt the ice in the sink to reveal the next key. Physics may not agree, but the key is real.
Level 27 – Puzzle with a Sponge and a Saw
Grab a sponge and knife. Shut off the water via the tap, flush the toilet, and open the tank to find a metal wire.
Clean the sink with the sponge to reveal a minigame clue. Cut away the rest of the seat cushion to launch the game. Match the colors and animals by arranging the squares accordingly. This gives you a saw. Use it on the bunk bed panel, then employ the metal wire to fish out the key.
Level 28 – Smoke and Strategy
Collect the incense burner, black plastic pieces, wood chips, and matches. Load the burner and light it. Observe the fume color order: red, yellow, blue, green (ignore the initial white).
Now, examine the Mancala board: Count matching pieces. Red: 5, Yellow: 4, Blue: 5, Green: 7. The code is 5457. Enter it into the electrical box, and just like that, the cell door opens.
Level 29 – Roman Numeral Balance
Tackle the Roman numeral minigame on the nightstand. Balance the top and bottom values per the clue above the bed. When both match, you’ll unlock a magnet.
Check the desk support for a key clue. After moving towels, a coin drops—pick it up. Use it to unscrew the desk top. Now lower the magnet into the open pipe to snag your key.
Level 30 – Colors, Canvas, and Creativity
Grab three paint bottles—green, pink, and white—and a pair of scissors. Use the scissors to pry open the grate under the bed, revealing a lock box.
Now solve the ring puzzle by organizing the colored rings (red-left, green-center, blue-right). This gives you a paintbrush. Apply all the paints to the canvas, and a safe opens, offering half a clue. Unscrew the lamp bulb for the other half.
Put both parts together and enter the code 1397 into the lock box. And just like that—another key secured.
Level 31 – Watering Clues Grow Keys
You might think watering flowers is peaceful — but in this prison, it's your ticket out. First, grab the watering can sitting on the floor, and drop it into the sink to fill it. Open the book on the bed — its pages instruct you to water the vases. Now, examine the vase symbols: each matches a different flower. Fill each vase on the table and arrange the flowers carefully. Yes, the sunflower belongs in the blue vase with a sun emblem (a detail easy to miss). Once the arrangement matches the clue, the key appears. Freedom blooms in the strangest ways.
Level 32 – Toilet Fishing & Hidden Key Drama
Time for more, uh, “creative plumbing.” Pick up the tea strainer (from its holder on the table) and the loose rung from the exercise machine. Combine them to fashion a makeshift net. Yes — you’re going fishing… in the toilet bowl. Gross, maybe — but effective. Scoop out a badge. That badge acts as a key to unlock the cabinet next to the toilet, revealing a screwdriver. Then head to the sink, unscrew the drain cover — and shockingly, the key lies inside the drain. It’s unclean, it’s bizarre, but it works.
Level 33 – Parrot Clues and Code Cracking
This cell gets bizarrely exotic. On a table near the TV lies a bowl of fruit; on the sink, a bottle of water. Pick both up, then open the birdcage — inside sits a parrot. Feed it the water. The parrot “speaks” the word “MARCOLA” — your first clue. Next, slice open the fruit by sliding it along a bowstring; inside you’ll find a badge. Insert that badge into the lock on the cabinet, then type MARCOLA as the code. The key is yours. Who knew a talkative bird could be more helpful than the guards?
Level 34 – Gems, Seeds, and a Lucky Clover
Here’s a puzzle for those who like a touch of alchemy. Start by grabbing a glass of dark liquid and a blue gem (near the TV). Tear down the poster above the sink to uncover an orange gem, then slide the pillow on the bed to reveal a red gem. On the floor lies a horseshoe — place all three gems there. Next, retrieve a packet of dirt with seed from the horseshoe slot (or so it seems). Drop the seed into the flowerpot on the table, then pour the dark liquid over it. Miraculously, a 4‑leaf clover sprouts. Place the clover in the leprechaun statue’s left hand (yes, there’s a leprechaun here). And — surprise — the key appears. Lucky break, huh?
Level 35 – Sandpaper, Screws — and a Mystery Key
This one’s a little odd — but that’s prison escape games for you. Click the table to get the bottom half of a screwdriver. Nearby, there’s sandpaper hanging under the sink — grab it. Then inspect the mask above the pillows; use the screwdriver piece to pry out a gem hidden inside. Rub the gem with sandpaper — and somehow this rough surface and gentle sanding transforms the gem into a key. No flames, no tools, just friction and a bit of imagination. Odd? Yes. Effective? Absolutely.
Level 36 – Plugging In Codes and Digital Locks
Technology meets prison craft. First, get the USB cable (on the shelf) and a plug (from the window). Turn to the lamp on the table — notice a clue with symbols: skull, crossed-swords, pirate‑flag (Jolly Roger), hook. Next, click the sofa’s left side; push it aside to reveal a hidden box. Enter the lamp’s symbol sequence (in the right order) to unlock the box — and you get a cellphone. Plug it into the outlet using the USB and plug; once powered, its screen reveals a big numeric clue: “211455”. Return to the box under the bed (you may need to drag the viewpoint to spot it) and enter 2145 (some numbers are redundant) to get the key. Who says prison Wi-Fi isn’t useful?
Level 37 – Sand, Colors & Hourglass Codes
This level feels like a weird cleaning task — which it is. Grab a dustpan, broom, colander, a drinking glass, a fishbowl, and a brown bag from around the room. First, sweep up the mess on the floor using dustpan and broom. Then pour the fishbowl into the colander (to filter out water from what looks like… sand?). Scoop the sand using the drinking glass. On the wall by the bed is a circle diagram. Using the colored arrows painted on the floor as guidance, rearrange the colored segments in the circle: red goes lower-right, blue at the top, yellow near 8 o’clock. That reveals a glass vial in the cubbyhole.
Next, find a wooden plaque with hourglass shapes carved on it. Use your collected sand to fill each hourglass (one by one). Then click on each hourglass to invert it and watch the sand — the amounts that settle read as 9, 2, 0, 5. Enter 9205 into the box lock — and the key slides out. Math, sand, and a bit of dirty cleaning — who said this was just a prison cell?
Level 38 – Dolls, Stars & Code Rearranging
This one’s a brainteaser involving tokens, dolls, and pattern-matching. On a chair lies a coin; on the toilet and shelf lie two red buttons; somewhere in a grate you’ll find a green star. Use the coin to unscrew a box on the bed — inside is another green star. Next, open a box on the floor and slot in both green stars; lift the lid and retrieve a doll. Another doll comes from a blue book on the shelf. Meanwhile, click an eagle-head decoration, and insert the two red buttons in its eye sockets — this reveals the code 6293. Enter that into the lockbox under the bed to get a final doll.
Now you have three dolls. Click the stone base on the table and place the dolls based on their outfit colors to match the dots painted below them. Do it right — and the key appears. Dolls might be creepy, but they’re excellent lock‑openers in this prison.
Level 39 – Slingshot, Baseball & Calculator Code
This cell makes you MacGyver with poor materials. Pick up a calculator (on the bed), a baseball (on the desk), and a cord coiled near the pillow (from a pipe). Remove the toilet seat, notice a green plastic bottle inside the sink, and prepare your makeshift weapon: combine the cord, bottle, and toilet seat to fashion a crude slingshot. Load the baseball and fire it at the left side of the ceiling light fixture — knocking down a paper clue.
Open the calculator in inventory — note the number pattern 572767 and how the number buttons are arranged (1 bottom-left, 9 top-right). Interpret the letters on your paper clue using the calculator’s number layout, and you decode the word “YATAMA.” Enter “YATAMA” on the wall panel lock. The cell door swings open. Sometimes brute force and a bit of number‑letter coding is all it takes.
Level 40 – Mousetraps and Hawks
For level 40, things are sneaky. First, grab a basket of cheese (on the table), a loose board from a chair’s back, and a pair of pliers (on a shelf). Use the pliers to strip some wire from the basket’s wiring, and combine that wire with the board and some cheese to craft a mousetrap (yes, really). Click on the mouse hole under the bed and set the trap. Once the mouse is caught, feed it to the hawk — oddly, this hawk appears ready to help. When it eats the mouse, it drops a key. No riddles, no codes, just predator‑prey logic. Fastest escape yet.
Level 41 – Hidden Wires and Electrical Logic
This level tricks even the hint button — sometimes it misleads. No worries, though. Your escape starts by fishing out a honey stick from a jar and locating a screwdriver hidden inside the exercise machine. Next, dip that stick into the bottle on the table to fish out a paper clue — the word “AKOS.”
Use that as the code to open the cabinet by the toilet and retrieve a red wire. Then shift your focus upward: pry off the grate above the costume to expose a blue wire. Finally, head to the box by the cell door, pop its lid, and plug in all collected wires. The wiring minigame unlocks — connect from bottom to top (yellow, light‑blue, dark‑blue, red, red, orange, green). Done right — the cell door opens.
Level 42 – Tiles, Statues & a Hidden Key
Lose the flashlight — this cell is all about subtle clues. Begin by picking up a playing tile under the sink and a saw also lurking nearby. Use the saw on the window shutter to free the second tile. Check the picture on the wall — the number of fingers displayed by each figure spells 286.
Open the safe above the sink, input 286, and grab a necklace and a third tile. Then examine a statue on a chair — give it the necklace and it yields the fourth tile. Now go to the box on the top bunk and assemble all tiles. A minigame triggers: click on all the tiles in just the right order so only the final key remains. You start "down 1" from the center and follow the arrows on each tile. Finish it — and the key appears.
Level 43 – Melons, Candles & Drain‑Pipe Drama
Food’s back — but trust nothing, and especially not the melon. First, extract a clue from a glass on the table, then slice the melon by the window to uncover another clue. Grab a candle and a toothbrush. Light the candle, melt the toothbrush handle in its flame to fashion a crude blade. Use that blade to cut the melon and retrieve a bobby pin.
Slip that pin into the cabinet lock — inside lies a faucet tap. Install the tap on the shower plumbing and turn on the water: a third clue piece drops. Meanwhile, remove the seat cushion of the seat on the right — beneath lies pliers. Use them to cut open the frame around the top bunk’s light for the final clue piece. Put all clue pieces together and reveal the code 1985. Punch it into the cell door keypad, and freedom awaits.
Level 44 – Paintbrushes, Beer Cans & Hidden Keys
No free beer here — but the illusion’s enough to get you thinking. Grab a paintbrush from a jar near the bed, dip it into the palette in the sink, and paint over the faded figure painted on the cabinet’s door. As the old paint dissolves, a cipher appears — directions of rotations (180° clockwise, 90° clockwise, etc.).
Find the little combination knob embedded low on the wall near the door. Spin it according to the painted code (pause after every turn) — that unlocks a can of beer. Pop it open — inside hides a jagged pendant. Use the pendant to slice open the binding of the book on the shelf. And within those pages — a key. Crafts and alcohol: surprisingly effective in prison escapes.
Level 45 – Wet Walls, Plaster Smashers & Lock‑picking
You thought the toilets were gross before? Brace yourself. First grab a sock on the bed and a hammer head on the floor near the dishes. Attach the hammer head to the sock — your homemade sledgehammer is ready. Then drag the toilet pail under a dripping water leak. Once filled up, pour the water over the cracked wall plaster right of the toilet.
Now, bash out the damp plaster with your sock-hammer to reveal a pick. Use that to insert into the cell door keyhole. A lock‑picking minigame begins: you must manipulate the tumblers to match the pattern of teeth shown in the key icon above the lock. Set them to medium‑low, very‑low, medium‑high, very‑low, medium‑low, and the door swings open. Brutal, grimy — but effective.
Level 46 – Hook, Compass Directions & Hidden Tape
Time for needlework and directional puzzles. Grab the safety pin from the flag above the bed. Then investigate the VHS tape on the table — inside lies a knife. Slit open the mattress at the “X” mark to get a handkerchief. Attach the pin to it to craft a makeshift hook.
Next, examine two bottles on the table — their label arrows give you a directional code. Use your hook to fish out a roll of red tape from a bottle. Then overlay the tape on the dots on the second bottle: the pattern tells you which directions to press — North once, South three times, East twice, West once. Finally, approach the safe and dial those directions on the compass lock. Open it — claim the key.
Level 47 – Cooking Chaos & Hidden Symbols
The food here’s sketchy — but that’s exactly what you need. Gather eggs (from the bookshelf), a plate of sausage (under the bed), spices, the cookbook, and fresh vegetables from the sink. Open the cookbook — the recipe demands chopping all ingredients, putting them in a pot, adding spices, and cooking on heat level “4”.
Chop everything, add spices, stir — then ladle the soup into two bowls. The bottom of the empty pot reveals a hidden symbol code. Enter that code into the lockbox on the stool. Unlock it — there's your key. Prison cooking has never been more… literal.
Level 48 – Wooden Blocks, Shadows & Secret Numbers
You’d expect painting or drilling — but here it’s woodwork. Grab two wooden blocks (from bed and sink), sandpaper hanging on the clothesline, and a tambourine from the chair. Dismantle the tambourine — pry off the left disc. Use that disc to unscrew a metal panel on the table’s leg, revealing another wood block. Sand everything smooth.
Next, find the pitcher on the table — behind it you’ll spot the final wood piece. Assemble all blocks and insert them into the odd wooden contraption over the sink. Flip on the lightbulb — shadows cast by the blocks form numbers “817.” Finally, tear the picture frame off the wall to reveal a safe. Enter 817 — unlock the key. Simple shadow‑play wins the day.
Level 49 – Fire, Mold, and a Strange Key Creation
Granted: this one borders on absurd. Pick up a toothbrush from the sink, a fuel cartridge from the bed, and scissors from the stool. From the dirty plate on the table, get a lighter and fuel. Use the scissors to cut rope off a hanging shirt, then pry off the grate under the sink — behind it lies a key mold.
Now in inventory: add the toothbrush on top of the mold. Ignite the lighter (with fuel and hose) to melt the toothbrush handle — and magically the melted plastic forms your key. Definitely not by-the-book forging — but in prison escape logic, it works.
Level 50 – Vacuum Cleaners, Maze Arrows & Final Door Puzzle
Time to clean — and escape. First, grab the hand-vacuum and an arrow playing piece from the floor. Unroll the toilet paper to find a hidden battery inside the roll. Install that in the vacuum. Suck up the two piles of dust and a thick cobweb from the bookshelf — inside are three more arrow pieces.
Now go to the blackboard by the cell door — a minigame map awaits. Place all collected arrow pieces into the maze. You must use every arrow exactly once, following their direction to trace a path from start to door. The correct tile‑by‑tile sequence (numbered bottom-left to top-right) is: (Scroll right to view more)
2 → 13 → 4 → 3 → 5 → 24 → 20 → 1 → 18 → 19 → 9 → 7 → 15 → 16 → 10 → 6 → 21 → 17 → 23 → 22 → 14 → 11 → 12 → 8 → door.
Complete that path — and Boom: the cell door unlocks. Fifty cells cracked. Fifty times Beren’s one step closer to freedom.
Level 51 – Tattoo Ink Escape? That’s New.
A tattoo machine, ink, and... a parchment clue? Sure, why not. Begin by pulling back the blanket on the bed and retrieving an electric razor blade from the grate. Pick up a stick (on the stool) and a rope (bottom right of the rug).
Now open the medicine cabinet above the sink to collect a bowl and a bottle of ink. In inventory, pour the ink into the bowl. Then combine the stick, rope, and blade into a homemade tattoo needle.
Apply the ink and the needle to the parchment on the desk to draw out the hidden clue: “TATAU.” Input this word using the cell door keypad and—somehow—you’re free. Call it prison art with purpose.
Level 52 – DIY Smelting at 110 Volts? Sure.
This level defies physics, but okay. Pick up a wood block (by the toilet), a spring (on the bed), and a chisel (in the window). Then grab the frayed cord and wooden clicker from the table.
Activate the clicker for the code 3415, which opens the sink cabinet where you retrieve a gold bull figurine.
Next, carve a mold into the wood block using the chisel. Add the spring and cord, then plug the mold back into the electrical station on the table. Once it glows red-hot, place the gold bull inside. Magically, it melts and reforms into a key.
Metalworking on a table socket? Let’s not question it.
Level 53 – Poster Codes and Hidden Mirrors
Start by clicking the camera on the bed, removing the lens to find the code “31” in blue. Then click the landscape poster to find “26” in yellow. Grab a red button by the statue and plug it into the light switch near the left wall. The light reveals “85” in pink.
Check the lion head poster—it gives you the color sequence: red, yellow, blue. Enter the numbers in that order: 85 26 31 = 852631 into the treasure chest to reveal a screwdriver. Use it to unscrew the mirror. Behind it: your key.
Level 54 – Burning Sheep for Clues
Yeah... this one’s grim. Collect lighter fluid (near the TV) and a lighter (from the window). Fuel up the lighter.
Now, go to the sheep decoration and burn off the wool. It reveals a partial clue: “ICEL.”
Open the decoder paper on the table to translate “ICEL” into the number 93512. Input this into the treasure chest and unlock the key. Sheep as a secret-keeper — who’d have guessed?
Level 55 – Cheese, Coins, and Coincidence
Start under the toilet to find a jeweler’s magnifying glass. Grab a toothbrush from the sink cup. Then access the ceiling light and hold the toothbrush to the bulb — the heat melts it into a blade.
Use your DIY knife to slice a corner off the moldy cheese on the locker. Gross. Check the coin in inventory, and inspect it with the magnifier: it says “2013” and “LIBERTAS.”
Enter 2013 into the metal box near the door and type LIBERTAS on the second lock. Door opens. Cheese and patriotism? A winning combo.
Level 56 – Rings, Cats, and Spinning Wheels
Let’s get mystical. Collect three ring pieces from: behind a poster, a basket by the bed, and inside the cabinet. Also grab the cat sculpture’s tag—another ring piece.
Insert all pieces into the box on the table. The puzzle is a ring-rotation game: match the patterns by rotating the rings outward from the fixed center. Don’t forget — the outermost ring rotates too (tricky!).
Complete the circular motif and claim your key.
Level 57 – Lightbulbs & Black Light Riddles
A glow-in-the-dark challenge. Pick up two light bulbs (top of bookcase and shelf), and a file (under small table). Use the file to open the grate above the sink and retrieve a blacklight flashlight.
Open a jar on the small table for another bulb. Check the painting above the bed and press three buttons — a hidden cubby opens with the final bulb.
Use the blacklight on the lightbulb poster: it reveals color order: Blue, Green, Red, Purple.
Install the bulbs into the white box in that order to retrieve the key.
Level 58 – Dartboards and… Toilets
It’s the Vatican… but you’re still rooting around in toilets. Pick up a dart and three figurines from around the room. Place the dart into the dartboard and spin it for the code 146237.
Check the poster by the bed to get placement hints for the figurines. Apply them to the grid puzzle on the table. Get a screwdriver.
Use it to open the grate, and retrieve the “OK” button. Install the button on the toilet lid panel. Enter 146237, press “OK”, and brace yourself — the key is in the toilet bowl. Holy water, this ain't.
Level 59 – Sticky Hands and Froggy Pics
Grab a sticky hand toy and chef’s knife. Use the sticky hand to snag a flame icon from the window.
Now use the knife to shift a loose floor tile. Place the flame icon into the carved spot. A safe appears.
To solve the frog image puzzle, rotate three rings around a fixed inner circle. Each ring influences the others. Align the frog’s toes at 8 and 4 o’clock, then rotate the frog’s head into place, and finally adjust the background with the last ring. Image complete = key unlocked.
Level 60 – Piñatas, Books & Color Pipes
Whack it to win it. First, grab a baseball bat and a yellow book from the lockers. Use the bat on the piñata to get the red book. Click the electrical box to see a clue: “Volcano before Rainbow, Castle before Triangle.”
Place all books on the shelf and rearrange them so the symbols align with the clue — make sure colors and shapes match.
Grab the blue tubing from one book. Plug it into the electrical panel and rearrange the pipes to match the symbols’ colors (Red = Castle, Yellow = Volcano, Green = Rainbow, Blue = Triangle).
If correct, the key unlocks. Who knew library organization could be so rewarding?
Level 61 – VHS and Color Cues
Welcome to the analog era. Grab the VHS tape off the table and slide it into the VCR above the TV. Next, examine the TV guide nearby — it’s not listing shows, but revealing color slider positions. Head to the TV, adjust the sliders accordingly, and the code 7421 flashes on screen.
Use that code on the safe — but don’t get excited just yet. It only holds a key, not the one for the cell door. Now, click the Virgin Mary painting. You’ll see coded clues:
-
1 = HG
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2 = JP
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3 = WZ
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4 = TY
These match letter sequences in the bookshelf. Rearrange the books accordingly and the cabinet below the TV opens. Use the safe’s key on the suitcase inside — finally, the real cell door key is yours. Lesson learned: not all safes lead to freedom.
Level 62 – Exploding Corks & Chicken Twins
Start with a bit of gathering: a handle from the cabinet door, a book from the shelf, and a badge from the picture frame. Head over to the green bottle near the TV — place the handle on the cork, then give it a solid whack with the book. The cork plunges into the bottle.
Take the badge and douse it in the bottle’s contents. Then, insert the now-activated badge into the lockbox, which opens and gives you a chicken sculpture. Place it next to the chicken on the shelf — time for a spot-the-difference puzzle. Spot all 5 differences (tail dots, comb shape, heart color, base cracks, neck mark), and your key appears.
Level 63 – Table Hockey Time
Grab a hockey player figurine from the rug. Open the desk drawer for another. Tap the colorful tile on the wall, then tap again to reveal a hidden player and puck.
Now head to the table hockey game and install the missing parts. This minigame’s goal: guide the puck to the goal by clicking the directional arrows. Start with the left center arrow, then follow the puck logically through the defenders to score. Once it hits the goal — boom, key unlocked. Slapshot success!
Level 64 – Sponge Elephants & Symbolic Math
Collect a faucet tap (from the cabinet door) and a sink stopper (on the chair). Head over to the elephant statue — time for some symbolic arithmetic. The equation involves green squares = 3, silver triangle = 4, orange balls = 5, and all components must total 20.
Input the correct order (543) into the symbols below the elephant to get a banana sponge. Strange, right? Now, install the faucet and stopper in the sink, turn on the water, and toss the sponge in — out floats your key. That’s one clever piece of fruit.
Level 65 – Tropical Code Crack
Start simple: grab a toilet paper roll. In inventory, pull out the bar, then extract a paper clue showing images — 1 = speedboat, 2 = palm trees, 3 = sun, 4 = airplane.
Now, lift the flag to reveal pinned photos. Pull them down and match the sequence to the clue. Spin the dial lock to match the imagery — when everything clicks, the key pops out. Beach vibes in a prison cell? Don’t mind if we do.
Level 66 – Blinds, Trash, and DARABA
Find the rod for the blinds beside the radiator. Also, rummage in the trash can to find a flat lockbox. Go to the blinds and install the rod. Open them gradually — part of the code is on one side, the rest on the reverse. Combine the pieces: DARABA.
Input this into the lockbox and it transforms into a keypad screen. Install it on the cell door, and it magically activates. Door: unlocked. Code from the windows — now that’s perspective.
Level 67 – Beads and Colorful Patterns
Gather five color beads from the grate, sink, shelf, window, and plant. Check the stool for a color order clue: Purple, Red, Green, Yellow, Blue.
Go to the beaded string on the table, insert the beads, and rearrange them per the sequence. This reveals a new numeric code: 38255.
Type that into the treasure chest atop the bookcase, and your key glitters into view. Bling earned!
Level 68 – Mapping the Hidden Clue
Collect four paper rolls (bed, table, window, sink) and the blacklight flashlight (atop cabinet). Insert the rolls into the incomplete map above the bed, then shine the blacklight: the clue appears — 6402, 42, 555.
Click the bookshelf and choose books corresponding to the clue numbers. This drops a gold coin. Pick it up, then insert it into the whack-a-mole game.
Whack those pink critters fast — the counter says 15, but it feels easier. After a few successful hits, the key bursts out. Arcade victory!
Level 69 – Test Tubes & Hammer Time
Click the shower tiles for a test tube, and grab another from the glass on the table. Go to the box near the window and place both tubes. Time for a sequencing game: click the tubes in this order to complete the design: 5, 1, 3, 6, 2, 4. You get a hammer.
Return to the shower tiles and smash them until you reveal 4 wall symbols. Match those to the lock box under the bed and enter the code. Success = key unlocked.
Level 70 – Rods, Shapes & Codes
Final stop in this set! Pick up a rod by the door and a pipe by the radiator. Combine both in inventory to create a hook.
Clear the papers on the desk until you uncover a postcard. Flip it to count shapes: 16 circles, 0 squares, 9 triangles. That gives you the code: 1609.
Rip the poster near the lower bunk, use the hook to open the hidden panel, and punch in the code. Your key awaits — and with it, another step toward freedom.
Level 71 – Lemon Juice Clues & Hidden Doors
You start by grabbing the lemon from the table — not for snack, but for secrets. Next, shuffle the books on the bookcase to match the hidden clue. That opens a rainbow-colored DVD case, inside which lies a paper clue.
Now comes the clever bit: take that paper clue from your inventory and squeeze the lemon over its “empty” bottom half. The juice reveals a hidden sequence of icons: sword in stone, trefoil, rain clouds, sun, cat (sort of like a secret password in pictograms). Go to the painting of Queen Victoria on the wall — click to inspect, and again to reveal a hidden door behind it. Inside is a safe: input the icon-code revealed by the lemon‑juice trick and you get your key. Smart escape — and a tasty twist.
Level 72 – Wooden Tiles & the Simplest Equation
Collect the wood playing tiles scattered around (sink, pillow, stool). There’s one more hidden in the boots — pick it up. Return to the wooden game board on the table and insert all tiles. The minigame looks complicated, but really the trick is simple: build an equation that equals 3. Just pick “0 + 3 =” (assuming the tiles support those symbols) — and you’re done. The key pops out. Sometimes the easiest answer is the right one.
Level 73 – Pottery Shards & Greek Gods
First, pick up the pottery shard on the bed. Next, open the TV guide on the table and flip its page — it gives you a second shard. Time to play matchmaker: click through the bookcase for a minigame where you pair Greek gods with their attributes. As each pair matches correctly, you eventually reveal the last pottery shard.
With all shards in hand, head to the vase on the cabinet, and insert the fragments in the correct holes — reconstructing the vase. With the vase restored, the key appears. Broken pot meets broken record — only one gets repaired.
Level 74 – Tea, Steam Codes & Hidden Locks
Grab the box of tea from the chair and the teakettle from the table. Also, dissasemble the exercise machine handle (from the right side). Place the kettle in the sink, install the handle on the pipe to turn on water, and let it fill. Once full, put tea inside and boil — steam swirls reveal a hidden symbol code in the rising mist. Jot it down.
Head to the lockbox under the bed — the third symbol is already in place, so complete the code with the rest from your steam clue. Turn the final tumbler — the key is yours. Steam‑powered prison escape — classy and surreal.
Level 75 – Makeshift Hook, Yarn & Grate Retrieval
Start with the pliers on the table. Use them to pull out a busted rod from the bed frame. Next, cut a section of wire frame from the flickering red light above the door — using the pliers. Then pull threads from the rug; pick them up and watch them form a yarn ball.
Combine the wire with the yarn and rod to craft a crude hook tool. Use that tool to fish a stubborn item out of the grate — behind it, hidden in grime and shadow, is the key. Ugly? Yes. Effective? Absolutely.
Level 76 – DIY Drumstick & Musical Memory
Grab loops of string (from hooks), a sock on the floor, and a stick on the desk. Combine stick + sock + string to make a crude drumstick.
Next, count the musical notes printed or displayed around the room: you’ll find 2 half‑notes, 4 quarter‑notes, 1 eighth‑note, and 3 sixteenth‑notes. Good memory work.
Click the black tray on the bed to start the drum‑minigame. Use your homemade drumstick and tap each drum the number of times indicated — in the correct rhythm: half‑notes get two taps, quarter‑notes one, etc. Don’t hesitate too long between taps. Once the rhythm completes, the key appears. Who knew prison escape doubled as percussion class?
Level 77 – TV Differences, Bear Cuts & Tic‑Tac‑Toe
You get a TV remote from the floor — move it to the TV and turn it on. Inside is a spot‑the‑differences minigame. But here’s the trick: you must click on the empty spaces in the right‑side image (i.e., where things are missing), not on the extra objects. Once you spot all differences (missing lamp, missing foliage, missing people/archway, etc.), the code 6512 appears.
Enter 6512 into the lockbox under the bed — you get a pocket knife. Use the knife on the creepy teddy bear on the shelf to cut it open — inside is an X. Now go to the tic-tac-toe board on the nightstand and place the X in the center square. That wins the game, and the door key slides free. A weird chain of logic, but brilliantly twisted.
Level 78 – Pearls from Clams, Pillows & Light Fixtures
Retrieve a fishing net (by the door) and a hammer (under the bed). Use the net to fish a clam from the fishbowl on the table. Smash a rock on the floor with the hammer to reveal a black pearl. Open the clam with the hammer — white pearl inside.
Switch off the overhead light and smash the bulb with the hammer. Collect a glass shard, use it to slit open the pillow — you discover a pink pearl. Now take the locket hanging on the wall and insert all three pearls into it. If assembled correctly — the key appears. Strange rhymes with escape, but it works.
Level 79 – Cheese, Mice & Maze‑Path Safes
Grab a wedge of cheese from the table. Place it near the mouse hole and wait — when the mouse emerges, scoop it up. Take the mouse to the rodent wheel atop the safe, set it inside, and then fetch a tool from the drawer under the sink. Use the tool near the mouse on the wheel — this lights up the safe’s front panel.
The minigame: you must draw a continuous line from a white square to a red square, traversing every tile in the grid exactly once. There are three separate grids, each growing in complexity. Complete all three, and the key drops out. It’s a prison‑safe snake‑trail – and you’re the mouse.
Level 80 – Wooden Sign Puzzle & Final Key Drop
For this milestone level, gather six wood pieces hidden around: on the floor, in a grate, next to the iguana’s window, under the bed, on side-chair, and an old wooden chair. On the table, there are two wood posts — insert your collected wood pieces into those posts.
The task: rearrange the boards to recreate a sign, paying attention to every detail and letter — when correct, it spells “JABA.” Use that as the code on the dispenser machine under the table; the key falls into the glass container below. That’s your final key for this segment — door opens, freedom one step closer.
Level 81 – Glasses, Dice & Hidden Letter Codes
Start at the sink — click on the glasses to see how far the colored liquid inside rises: it reads 436. Then grab the blue card with letters somewhere nearby.
Head to the cabinet: enter 436 into the lock and retrieve a pair of dice. Now move to the table by the TV, and place both the blue card and the dice onto it. Each die’s number corresponds to a letter position, and the die’s color tells you which letter set (blue or red) to use. The dice read: 1‑blue → 1st letter on blue card: “E”; 2‑red → 2nd of red: “L”; 3‑blue → 3rd on blue: “K”; 4‑blue → 4th on blue: “O”; 5‑red → 5th on red: “K”; 6‑red → 6th on red: “I.” That spells “ELKOKI”.
Punch “ELKOKI” into the door lock — it pops open. Another strange but satisfying escape.
Level 82 – Rug Codes, Pellets & Radio Mesh
Begin by clicking the rug — trace the lines carefully: numbers connect to letters. The pattern gives you the word “FIKRA.” Input that into the cabinet lock to open it and grab a jar of red pellets.
Open the jar in your inventory, remove enough pellets to reveal a hidden plier inside. Then head to the radio: use the pliers to cut off its metal mesh. Behind it — the key. Sometimes the smallest tools get you out.
Level 83 – Clues, Flames & Hidden Words
Grab the mallet from the floor. Smash the vase on the table — inside it lies a teacup containing part of a paper clue. Also take a lighter from the broken pottery shards.
Next, a second clue piece hides behind the painting on the wall. Combine the two pieces in inventory. The blank piece, when exposed to flame from the lighter, reveals the word “EAGLE.” Use that as the code on the lockbox on the shelf — unlock it and grab the key. A flame, a fragment, and a code: nice and clean.
Level 84 – Binoculars, Hidden Animals & Code Hunting
Collect the blue lenses (on the bed) and binoculars (near the toilet). Insert the lenses into the binoculars.
Now click the black-painted wall area — use the binoculars to scan around. Four animals appear with faint dots underneath them: chameleon, butterfly, frog, monkey. The positions of the dots indicate the order of letters in a code. Once decoded, click the box on the bed and enter the code — the key falls out. Animal‑code corporate espionage, prison style.
Level 85 – Dusting Stars & Locker Codes
Get the feather duster from the pail. Use it to dust off the poster above the top bunk — a hidden clue emerges under the grime. Then go to the wooden game board on top of the lockers and recreate the pattern of stars exactly as shown in the poster’s clue. The white squares spell out “1951.” Punch that into the locker code, open it — take the key. Cleanliness did save the day.
Level 86 – Pipes, Rings & Redirected Water
Collect green pipe pieces scattered around (by the TV, toilet, under bed) and a blue ring from the door. Click the rings game on the cabinet door, insert the missing ring, and spin until the marble drops on the button. Inside: another green pipe piece and a wooden frog sculpture. Tear down the poster on the wall to find one more pipe piece.
Open the mirror, take the wooden rod from the frog, then go to the triangular padding on the bed, cut it open with a glass shard found in the sink — inside is the final pipe piece.
Now assemble all the pipes in the pipe minigame: connect both ends so water flows freely. The sink turns on — water flows into the bowl and reveals the key. A hydraulic escape — clever!
Level 87 – Picture Tiles & Mechanical Cranks
Gather picture tiles scattered around (floor, grate, bed, bookshelf, sink, near toilet). Also pick up the crank on the stool. Use the crank on the box on the table — a timing minigame: click when the dot hits the green zone to unlock. Inside sits a slot for the picture tiles.
Place all tiles correctly to restore a peacock picture inside the lid. Close the lid — the key appears. A mechanical mosaic masterpiece.
Level 88 – “Basket” Balls & Tray‑Pieced Puzzle
Pick up 5 basketballs hiding around the room (one might be tucked under the bunk bed — check carefully). Drop them into the basket on the floor. The basket moves by itself, revealing a set of playing pieces and a red tray on the stool.
Open the tray minigame: you must match each piece to the correct spot on the tray picture — even if some pairings are weird (heart with lips, tooth with a pillow?). Once you place them correctly (all but one), the key unlocks. Sometimes odd associations lead to liberty.
Level 89 – Bar Sawing, Flag Painting & Unlock Codes
Grab slippers to find pliers. Use them to cut wires off a musical instrument. Then, bizarrely, use the wires as a makeshift saw to cut through the window bars — the mallet falls inside.
Smash all vases on the table with the mallet — inside are several pots of paint. Use the flag above the door as a reference, find the flag painting on the wall, insert the paints, and repaint. The flag’s center emblem turns into a big red square — ignore the color oddity; it counts. A safe behind the wall opens, revealing a paper clue: “8329.” Enter that into the treasure chest — claim the key. Messy, messy, but effective.
Level 90 – Bird, Gold Dust & Dragon Wing Code
Locate a bird figurine hidden in the cubbyhole. Place the bird into the nest on the table — it yields a bottle of gold dust.
Go to the dragon poster on the wall by the bed — sprinkle the gold dust over the wings; certain stones glow gold. Then pick up the paper on the stool — a decoder. Analyze the glowing stone groups: they cluster into three sets. The decoder maps those groups to letters: 1 → N, 2 → I, 4 → D.
Open the lockbox under the bed. Since the code is only three letters long and only three possible combinations exist, try them: the correct code is “IDN.” The key appears. A final code‑dust‑and‑dragon escape — poetic, strange, and brilliant.
Level 91 – Pottery, Vials & Hot Water Secrets
You begin by gathering pottery shards — search under the bed and in the sink — and a tube of glue hidden in the bed frame. Then go to the potted plant: click the plant, and click the largest stone in the pot. It turns out that “stone” is actually a vial containing a tiny key disguised as a “red button.”
Click the sink for the last pottery shard. In your inventory, combine all the shards and apply the glue to reassemble a broken cup. Next, grab the teapot on the table and set the reassembled cup beside it — the cup automatically fills with hot water.
Select the filled cup in inventory, then add the vial (the “red button”). The hot water melts wax sealing the vial’s lid; click the lid to retrieve the cell‑door key inside. Voilà — clever, subtle escape.
Level 92 – Trash, Mirrors & Hooked Wire Escapes
Start by moving the trash pile on the floor — under it lies a coin. Then pick up a sock and a brick near the bed. Use the coin to unscrew the toilet seat, and smash the mirror with the brick. You’ll find a glass shard in the sink.
Back in inventory, combine the sock with the glass shard to fashion a crude knife. Use it to cut a spring off the bed, then attach the coin (screw) to the spring. Take that assembly to the window bars — it becomes a hook-shaped wire once straightened.
Finally, use your homemade hook to fish through the door grate; snag the hidden key, unlock the grate — freedom, one more step.
Level 93 – Watering Pots, Time Clues & Safe Dials
Grab the watering can from atop the TV. Pour it into the flowerpot on the safe — the bloom yields a paper clue piece. Now examine the stopwatch on the table: set it to 21:37, as per the clue. This unlocks a drawer under the TV, revealing a pocketknife.
Remove the pillows, use the knife to detach the headboard, and inside you find a dial for the safe. Open the safe, install the dial, then rotate it according to the arrows shown on the paper clue. The key drops out — clean, elegant, and entirely logical for a prison‑escape game.
Level 94 – Cloaks, Drips & Hidden Keypads
Inspect the white shirt hanging above the bed — click it until a coin falls out. Pull the window drapes closed (yes — lighting matters). Lower the toilet lid and peer inside: in dim light you’ll see a glowing set of numbers: 81613.
Next, go to the door keypad — use your coin to unscrew it and begin the wiring‑minigame: drag the buttons so all the circuitry lines turn black (i.e. properly connected). Once the puzzle is solved, the keypad resets. Enter 81613 and press “OK” — the door unlocks. Tech + trash = escape.
Level 95 – Music, Patterns & Hidden Puzzle Boxes
Move the pillow to reveal a clue sheet for a musical puzzle. The pattern reads: 5, 1, 5, 2, 4, 3, 4, 6 (from lowest string to highest). Pick up the musical instrument and strum the strings in that exact order (left to right = 1 to 6) to play the sequence correctly.
Next, grab a crowbar by the door and a hexagonal piece that fell when you opened the trapdoor in the ceiling. Use the crowbar to lift a slightly raised floor tile and retrieve a blue piece hidden below.
Then click the silver “planet ball” near the toilet — rotate its cratered surface so that all craters align. Repeat this for the next ball that appears; once all balls are aligned properly, a pink piece appears.
Tear off the poster from the wall — beneath is a silver panel. Look down at the floor: the pattern of dark tiles forms your clue (ignore the old candle‑paper). On the grid, click buttons to replicate that floor‑tile pattern (don’t click the hole left by the removed floor tile). This reveals the final missing puzzle piece.
Open the box on the bed, place all collected pieces in their holes — out pops the cell‑door key. Music, math, and masonry — quite the prison puzzle trifecta.
Level 96 – Projector Slides, Dark Codes & Magnetic Locks
Collect three items: a window blinds rod (on the rug), a projector slide stuck on the wall above the radiator, and a hook lying under the projector. Also, check the trash pail for another slide.
Install the rod onto the blinds (left-side this time), then pull down the projection screen using the hook. Load the slides into the projector’s slots — a strange display appears on the screen, showing Cyrillic letters along with shapes. Write down which letter is inside which shape — that’s your code.
In the dim background to the left of the radiator is a lockbox — click it and enter the decoded sequence. The lights flicker back on — you get a magnet.
Use the magnet on the metal box by the door. A puzzle emerges: you must move magnets to drag screw heads into darkened spaces. Ignore the top screw (already aligned). Solution: move the right magnet up one notch, then down two — the key pops out. Solid job.
Level 97 – Lions, Leather & Hidden Codes
Pick up two lion sculptures (one near the ceiling pipe, one beside the toilet) and a large piece of leather from the floor. Place the leather onto the wooden frame to create a stretched surface.
On the table, click the lion sculptures, place them appropriately, and match their colored dots to the squares on the base. When lined up right, a red piece becomes available — grab it.
Install that piece into the square box on the cabinet. Open it to get a leather‑scraping tool. Use the scraper on the leather frame — dust falls away, revealing the code “NKABI.”
Finally, go to the accordion on the shelf, input NKABI as the code — the key drops out. Artistic hides and rough work — not your typical jail break, but it works.
Level 98 – Dice Codes & Circuit‑Flow Puzzles
Grab a wood block under a chair and duct tape from the window. On the table sits dice — click them to get the code 1853. Enter that code on the cabinet lock to get a hammer head.
Attach the hammer head to a stick from your inventory — forming a makeshift hammer. Use it to break through a metal panel above the bookshelf. Inside is a circuit‑flow puzzle: you must route power from the top-right corner to the bottom-left without draining the ohm meter on the side.
Strategy works best: turn all switches on the top row “on,” then turn all switches on the far left column “on.” With that, the power flows — and the key appears. Electricity: not just for lights — for escape too.
Level 99 – Pottery Restoration & Painted Codes
Pick up the paintbrush near the door and a paint palette from the table. Slide aside the rug to find a pottery shard. Then click the pile of broken shards on the floor — insert your found shard and reassemble the pottery pot (jigsaw-style).
Once whole, paint the pot using your brush and palette. As you paint, coded characters appear — jot them down carefully. That’s your safe code. Enter the code, unlock the safe — grab the key. Art and code — a beautiful escape.
Level 100 –Flashlights, Hidden Names & Suitcase Secrets
For the 100 th door, start by removing a suspiciously different bar on the window — grab it. Go to the toilet, smash the tank lid with the bar, and pull out a blacklight flashlight hidden inside.
Use the bar again to smash the little gnome figurine atop the chest of drawers — it hides a clue inside. Now turn to the decoder on the wall by the bed: by matching the patterns of dots and lines from the clue to the decoder, you figure out the password: “ANDERSEN.”
Enter ANDERSEN on the suitcase on the bookshelf. Inside you’ll find a book. Open it, use the blacklight flashlight on its pages — a hidden code glows: 1849. Enter that into the lockbox by the bed, and the key drops down.
Level 101 – Macarons, Dolls & Parisian Logic
Bienvenue to a cell with flair! First, peek under the shoes and snag a pink macaron — classy contraband.
Next, admire the artwork on the wall. Inside, voilà — the code 1789 (a cheeky nod to the French Revolution?).
Flip over the stuffed toy on the bed and enter the code to retrieve a pair of scissors.
Snip open the doll nearby and you'll uncover a magical-looking wand — mysterious!
At the table, restore culinary balance: place the macaron, the baguette, and other delicacies on the plate, then transfer them to the scale. Tweak until both pans balance — this yields a screwdriver.
Use that on the grate, and out pops the key. Très bon — escape accomplished!
Level 102 – Toilets, Toy Cars & Battery-Powered Escapes
Welcome to the world of the weird: prison plumbing edition.
From the sink, collect a mirror; from the wall, a rag. Check the hairbrush on the table — hidden inside is a screwdriver.
Next, mess with the dumbbells on the floor — one hides a battery.
Now… flush the rag down the toilet. No joke — a toy car comes out. Gross, but useful.
Place the car in the display on the top bunk. Rearrange the cars based on font size, not numbers. Order: black, red, blue, yellow, silver. You’ll get another battery.
Open the panel near the door, install both batteries, and match the colored lines to the dots.
Reflect the beam using your mirror. It bounces to the locked box and ping — the key is revealed. Hygiene questionable, escape flawless.
Level 103 – Straw Crafts & DIY Counterweights
This one’s half prison, half craft fair.
Start by gathering: a screwdriver (under bed), scissors (under stool), straw bundles (in door and on statue), and a dumbbell (under sink).
Slice open the mattress with scissors for more straw.
Unscrew the air vent with your screwdriver — yep, more straw falls out.
That cone-hat on the table? Add straw to magically turn it into a purse.
Hang the purse on the hook by the bed, drop in the dumbbell — boom, hidden wall panel opens. Inside: your key.
Jail has never been this crafty.
Level 104 – Switchboard Shenanigans
Lights out? Let’s fix that.
Collect three on/off switches (check stool, under toilet, beneath pillow).
Install them into the electrical panel.
Now light all bulbs green on both rows.
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Top row: Click switches 2, 5, 8, 11.
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Bottom row: Use trial and error — keep unlit bulbs grouped together (3–4), then flip the middle switch to go full green.
Once all’s aglow, you’re rewarded with the key. Shocking success!
Level 105 – Chemistry of Crime: Key Molding 101
Time to channel your inner MacGyver.
Collect your tools:
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Scoop/spatula (rug)
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Comb (bed)
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Bowl (sink)
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Clay (plant pot)
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Candles (shelf)
Study the posters: this is a wax-key-plastic-mold process.
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Melt the candles in the bowl → carve a wax key with the spatula.
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Put wax key in clay, then heat it to melt wax out → a hollow mold remains.
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Melt comb plastic → pour into the mold.
Once cooled, your plastic key is complete. Unlock the door — science wins again.
Level 106 – Flood Tricks & Key Carving
This one gets messy — again.
Pick up a blue towel (floor), and a dish soap bottle (table).
Turn on the sink, plug it with the towel to create a flood — a toothbrush appears in the puddle. Logic? Questionable.
Squirt soap onto the genie lamp (bed). Scrub it with the toothbrush, then wipe clean with your wet towel. Inside: a razor blade and half a clue.
The rest of the clue is on the wall pattern by the bed. Combine the top half (paper) and bottom half (wall).
Go to the nightstand, match the full pattern to unlock a wallet — inside is a key image.
In inventory, lay the toothbrush over the image and cut teeth into it with the razor blade. Your janky key opens the door. DIY wins again!
Level 107 – The Marble Puzzle Showdown
Final test — brains vs. balls (metal ones).
Collect a mallet (bed), chisel (stool), and 5 metal balls scattered around.
On the triangle door panel, use mallet + chisel to open the minigame. Place the balls in.
Goal: reduce all balls to just one, moving each ball exactly two spaces to an empty spot.
Follow this move sequence:
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2nd marble from top right → down
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Bottom right corner marble → up
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Bottom middle → right
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2nd from left (2nd row from bottom) → up
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3rd marble from top right → down
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2nd marble from bottom left → right
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Bottom right → left
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2nd marble from top left → down
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2nd marble from bottom left → up
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Bottom left → up
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Bottom center → up
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2nd from top left → down
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Top marble → down
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Bottom left → up
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Bottom right → up (then jump over the last marble)
You did it. The key appears.
You beat the level — and maybe the devs at their own game.
Conclusion: Your Ultimate Key to Freedom
With this detailed walkthrough for 100 Doors: Escape from Prison, you now have everything you need to guide Beren through each intricately designed cell and puzzle. From makeshift keys and mind-bending number games to odd contraptions and clever logic, every level challenges your wit, observation, and problem-solving skills.
Whether you’re stuck on a tricky door or just want to enjoy the journey without the frustration, this guide gives you clear, step-by-step help from Level 1 all the way to Level 107 — the most up-to-date and verified content currently available.
As new levels are released, stay tuned — we’ll be updating this guide to make sure your escape route is always within reach. Until then, keep your mind sharp and your eyes peeled — freedom awaits.
Happy escaping!